Ziva公司的工具受到DNEG和Rising Sun Pictures等大型工作室的重用。Ziva技术通过将现实物理学效果与软组织材质(如肌肉、脂肪和皮肤)的创建相结合,从根本上改变了角色的创建过程。用户通过复制自然界的基本属性,可以生成与现实生活中一样的角色移动、柔韧和摇摆效果,去除了绑定过程中有难度的操作步骤。
Simulate infinite, hero-quality characters with Ziva VFX 1.6 Anatomy Transfer tools. Accelerate your entire pipeline with the most scalable creature solution. Ziva VFX v1.6 marks the release of the industry's fastest, most scalable creature workflow. One of the largest Ziva releases to date, Ziva VFX 1.6 features the highly-anticipated Ziva Anatomy Transfer (ZAT) functionality. These new transfer and warping tools empower users to rapidly generate entire populations of anatomical creatures, all at hero-character fidelity; tackling speed and scalability head-on.
With ZAT, users can transfer the anatomical geometry from one Ziva character to a secondary creature model. Instantly, the geometry will be warped/re-shaped to fit the mesh of the second, third, tenth, or hundredth additional character. Paired with Ziva's new transfer tools, artists can even carry over all of the Ziva rig settings to the secondary creature, to automatically generate a simulation-ready rig. The new ZAT tools include:
New Ziva Anatomy Transfer (ZAT) deformers for transferring creature geometry from a source creature onto a new creature.
New Python scripts that wrap common zBuilder functionality to transfer Ziva rigs from (parts of a) source creature onto a new creature.
New “Ziva Transfer” menu for faster access to ZAT features.
New option in the “Ziva Menu" for erasing all Ziva rigs in a selected Ziva solver, or from the entire Maya scene.