Ziva公司的工具受到DNEG和Rising Sun Pictures等大型工作室的重用。Ziva技术通过将现实物理学效果与软组织材质(如肌肉、脂肪和皮肤)的创建相结合,从根本上改变了角色的创建过程。用户通过复制自然界的基本属性,可以生成与现实生活中一样的角色移动、柔韧和摇摆效果,去除了绑定过程中有难度的操作步骤。
难度在于影片制作人不仅要将小粉猪制作的可爱,还要让他完全真实地显示出来,不要变成漫画书里的模样。小猪的逼真效果就要通过Ziva来完成了。一种生物越被人熟知,细节的正确制作就越重要。猪,每个人都了解猪是如何移动的。制作团队创建了猪的“模仿版本”。他们制作了骨骼,然后逐层添加肌肉、筋膜、脂肪、皮肤和皮毛,一直到最后完成动物的制作。所有元素都要保证解剖学上的正确效果。例如为了让运动看起来逼真,肌肉必须附着在正确对应的骨骼上。
GREATER REALISM
With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
FASTER ALTERATIONS
Director feedback at the 11th hour? No problem.
With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.
Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
ADD DYNAMICS TO EXISTING RIGS
Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
MAKE FEATURE ANIMATION WITH PHYSICS
Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation – capturing the bulk, volume, and secondary dynamics of a character.
CORRECT TROUBLE AREAS
Correct hand pronation-supination
Correct neck shape with precise neck muscle movement
Correct upper-body rigidity under twisting
Correct thigh skin shape due to quadriceps muscle excitation
Add life-like belly fat secondary motion (inertia and gravity)
Correct elbow self-collisions