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[3dsmax] Maya光线跟踪特效插件V0.24版 SolidAngle Maya To Arnold (MtoA) v0.24 For Maya 2...

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钓鱼的猎人 发表于 2013-6-13 11:46:28 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本软件是由solidangle机构出品的Maya光线跟踪特效软件V0.24版,SolidAngle Maya To Arnold (MtoA) v0.24 For Maya 2012-2014 Win64,大小:19 MB,支持Maya2012-2014版软件,支持Win64位系统,语言:英语。

Solidangle Maya To Arnold 是一个高端的Maya照明系统,在过去的几年中,Arnold 已被用于创造独特的视觉效果,主要应用于影视级的故事片,动画片,和高端商业项目。



SolidAngle Maya To Arnold (MtoA) v0.24 For Maya 2012-2014 Win64
ArnoldRender is the famous photorealistic rendering system “Unbiased Monte Carlo Radiosity,” currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster′s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de albóndigas and more.

Highlighted New Features
* Support for creating and destroying mesh nodes during an IPR session.
* Frontend to handle the creation of Tx textures.
* Extended the Holdout Matte support to all the builtin shaders.
* Optimized polymesh storage and faster ray accel.
* Added a physically-based sky shader.
* Marble shader implemented.

Notes
* We are not supporting Maya 2011 anymore.
* The Shave and a Haircut extension is compiled against version 7.0v32.
* The new IPR code to handle destruction and modification of Maya mesh nodes is experimental.

Incompatible Changes
* The look of the maya fluid can change due to the change in ramp evaluation which didn’t take into account the density created by the texture.
* The snow shader has changed in look due to a bug. Now it matches Maya software.






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