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[其他] 3D-IO插件合辑32bitX64bit(附教程)  3D-IO full plugin relea

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钓鱼的猎人 发表于 2010-12-13 12:36:27 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题




3D-IO full plugin release for 3ds max

Unwrella v2.12
For 3DsMax 2011, 2010, 2009 32Bit & 64Bit

Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.


Product overview

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox™.






3d-io Flatiron 1.55For 3DsMax 2011, 2010, 2009 32Bit & 64Bit

Flatiron is a texture baking plug-in for 3D Studio MAX which handles multiple objects at once. It produces high quality UV map using the proven Unwrella Technology, which unfolds your models with exact pixel to model surface aspect ratio automatically. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely.

Automatic uwrapping, baking and packing of group of objects onto a single UV surface
Optimal packing of UV chunks with maximal use of available space depending on the surface complexity
Previewing using ‘Add Shell Material’, or in-place ‘Overwrite material’ modes
Excellent for Realtime Engine use
Network rendering support (through backburner)







3d-io BonesPro v4.21 for 3ds Max (WIN32/WIN64)

BonesPro
is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects. 3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in for Autodesk 3ds Max. In cooperation with Digimation Inc. 3d-io has rebuilt, improved and optimized this unique character skinning tool in order to further enhance artist productivity. The new BonesPro continues the tradition of incomparably fast and easy skinning setup and smooth skin deformations. In the current, extremely high demanding world of CG animation every possible increase of quality and speed is crucial to succeed over the competition. For convincing animations it is mandatory that the mesh deforms and follows the movements of the skeleton accurately. Creating realistic looking movements while the deadlines loom in the near future is a very challenging task. This is where BonesPro steps in. It provides you with the ability to achieve impressive results in record time and master the daily challenges of the animation industry.
Maxscript Interface SDK – allows programmers to control Flatiron through maxscript






3d-io UV-Packer v1.10 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit

UV-Packer
automatically redistributes all UV charts in a UV map for optimal fit. Do you often find yourself spending a lot of time to rearrange charts generated by pelting or do you need to modify UV maps because the proportions of the UV space or the size of the required padding have changed?
UV-Packer does it with a single click of a button.
It can also rescale the separate UV charts depending on the mesh surface area to even out the pixel distribution across different parts of the mesh.

Changes for version 1.10:

- Added support for Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011.

- Added MAXScript support for UV-Packer.

- UV chart input data can now be taken from a different UV map channel to prevent undesired overwrites.

- Padding between UV charts has been adjusted. Charts now also keep correct distance to the edges of the UV map.

- Added options for fixed aspect ratio and user defined preview colors.

- Simplified user interface to make using the plug-in even more intuitive.


下载地址:

《3DsMax自动分UV插件V1.20版》3D-IO UV-Packer v1.20 for 3Ds Max 2013 XFORCE
https://www.rrcg.cn/thread-16426657-1-1.html


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