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[world machine] World Machine游戏地形制作全面核心训练视频教程 The Gnomon Workshop Introductio...

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钓鱼的猎人 发表于 2015-3-28 00:27:07 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由Gnomon机构出品的World Machine游戏地形制作全面核心训练视频教程,The Gnomon Workshop Introduction To World Machine with Dax Pandhi,时长:2小时,大小:1.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:World Machine,作者:Dax Pandhi,共7个章节,语言:英语。

World Machine 是一个程序地形生成器,不同于你用过的任何一款地形生成软件。World Machine 混合了强大的地形效果,拥有图形界面 ,并能快速动态预览,帮助快速准确地创造出各种真实地貌。能够生成雪地,草地、荒原、沙漠、岛屿等地理环境。此软件的高效与便捷用来搭配Unity可说是相得益彰。

GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同!Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐。

The Gnomon Workshop Introduction To World Machine with Dax Pandhi
In this lecture, Dax Pandhi introduces the fundamentals of procedural terrain generation using World Machine. Dax delves into the essential building blocks of digital terrains and demystifies the seeming complexity of function graphs. The lecture develops through a series of increasingly sophisticated terrain development techniques that utilize procedural noise generators, and collapse the geometric shapes with Stochastic erosion, thermal weathering, coastal erosion, and snow fall. Examples include a dry mountain range, volcano, snowcapped peak, and a coastal cliff. Dax then goes through texturing techniques to create both direct bitmaps for immediate usage, and erosive masks. During the course of these exercises, Dax explains the intricacies of achieving realistic results, and practical techniques such as ad-hoc masking, selective erosion, combining multiple forms of erosion, and cross-breeding filters to create complex, believable effects. Designed for the artist new to World Machine, this lecture provides an invaluable resource from an experienced industry professional.






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